Jump to content
EradicationX - Reborn

LOGIC

Head Executive
  • Content Count

    142
  • Joined

  • Last visited

  • Days Won

    14

LOGIC last won the day on April 30

LOGIC had the most liked content!

Community Reputation

64 Excellent

4 Followers

About LOGIC

  • Rank
    Forum- & Head Executive

In-game name

  • In-Game Name
    Papi/Logic

Recent Profile Visitors

574 profile views
  1. Recent Updates: Ken resigned from Server Moderator.
  2. If you've read the post about deironing your ironman, you can do so when you have an eradicator rank, which means they could abuse those bonuses to later on deiron with a lot of more items than they would have if the bonuses didn't stack. What I'm saying is that no matter if you're iron or not, you can still get these items into the eco, which makes it no difference other than making ironman mode way easier than it already is (assuming erad & ironman dr boost would stack). The way to prevent that would be to remove the possibility to deiron, which wouldn't be a viable option to proceed, at all. I understand what you're trying to say here but ironman is supposed to be a challenging gamemode, it's not supposed to be boosted dr at all. If anything they should have their own shop(s) that'd be very limited with decreased XP rates, compared to regular mode. That's my opinion regarding the ironman rank, anyway. I appreciate the suggestions but I can't see this update coming at the moment.
  3. I understand your point of view on this matter, although, I don't agree with you. Making the bonuses stack will cause the constant drop rate bonuses close to 2 (if not over), yeah sure that might not seem like anything big to you, but that would definitely make a difference if you look on this long term. You took the ironman rank as an example, the ironman drop rate bonus is mainly there to get a faster start, until you manage to get something with a better dr bonus. Also, you're now able to donate on ironman making it even easier than what it should be (in my opinion), making the dr bonuses stack will not the viable option to go with if we want to make ironman mode more of a challange. I guess there's no arguing about that, you're correct, it would getting more value for their playstyle or the donation(s) they've done. But as I previously mentioned, it'll make a big difference looking at this whole suggestion longterm, if we would make the bonuses stack, we'd basically want to rework them all, making the max dr bonus ~1.5x (as it currently is). Thank you for this suggestion.
  4. Posion Purge: Makes you immune from taking damage from poison, the damage you would receive from the posion instead heals you. - Costs: 5,000 Loyalty Points - Lasts 10 Minutes - Takes 70 Minutes to recharge. Greater Poision Purge: Makes you immune from taking damage from poison, the damage you would receive from the posion instead heals you. - Costs: 10,000 Loyalty Points - Lasts 20 Minutes - Takes 80 Minutes to recharge. Runic Accuracy: Gives offensive magic spells 3% greater chance of hitting their target. Doesn't work in PvP. - Costs: 5,000 Loyalty Points - Lasts 60 minutes. - Takes 120 minutes to recharge. Greater Runic Accuracy: Gives offensive magic spells 5% greater chance of hitting their target. Doesn't work in PvP. - Costs: 10,000 Loyalty Points - Lasts 60 minutes. - Takes 120 minutes to recharge. Sharpshooter: Increases your ranged accuracy by 3%. Doesn't work in PvP. - Costs: 5,000 Loyalty Points - Lasts 60 minutes. - Takes 120 minutes to recharge. Greater Sharpshooter: Increases your ranged accuracy by 5%. Doesn't work in PvP. - Costs: 8,000 Loyalty Points - Lasts 60 minutes. - Takes 120 minutes to recharge. Lumberjack: Increases your chance of chopping wood by 3%. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Greater Lumberjack: Increases your chance of chopping wood by 5%. - Costs: 9,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Quarrymaster: Increases your chance of mining ore and rocks by 3%. - Costs: 8,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Greater Quarrymaster Increases your chance of mining ore and rocks by 5%. - Costs: 8,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Call of the sea: Increases your chance of catching fish by 3%. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Greater Call of the sea: Increases your chance of catching fish by 5%. - Costs: 10,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Five-Finger discount: Increases your chance of thieving successfully by 3%. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Greater Five-Finger Discount: Increases your chance of thieving successfully by 5%. - Costs: 8,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Reverence: Slows down prayer drain and increases prayer restoration from potions by 3%. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Greater Reverence: Slows down prayer drain and increases prayer restoration from potions by 5%. - Costs: 8,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Resourceful: Gives a 10% chance to not deplete a resource when mining or woodcutting when gaining items from them, cannot happen twice in a row. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Equilibrium: Decreases your maximum hit by 25%, but increases your minimum hit by the same amount. - Costs: 10,000 Loyalty Points - Lasts for 120 minutes. - Takes 180 minutes to recharge Penance: This aura enables the prayer to gain prayer points equal to 5% of the damange you deal. - Costs: 7,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Inspiration: Your successful attacks restore 0.2% of your special attack bar. - Costs: 5,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Vampyrism: Your successful hits in combat cause you to regain life points equal to 5% of the damage you deal. - Costs: 10,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Wisdom: Increases all XP earned by 2.5%. Does not stack with bonus XP weekends. - Costs: 9,000 Loyalty Points - Lasts for 30 minutes. - Takes 90 minutes to recharge. Supreme Salvation: Gives you wings: - Costs: 9,000 Loyalty Points - Lasts for 1000 minutes - Takes 1000 minutes to recharge. Supreme Corruption: Gives you wings: - Costs: 9,000 Loyalty Points - Lasts for 1000 minutes - Takes 1000 minutes to recharge. Supreme Harmony: Gives you wings: - Costs: 9,000 Loyalty Points - Lasts for 1000 minutes - Takes 1000 minutes to recharge. Supreme Invigorate: 10% adrenaline will be maintained after using a special attack. This effect stacks with ring of vigour. - Costs: 9,000 Loyalty Points - Lasts for 60 minutes. - Takes 120 minutes to recharge. Infernal Gaze: Makes your eyes red. - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Serence Gaze: Makes your eyes light blue: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Vernal Gaze: Makes your eyes green: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Nocturnal Gaze: Makes your eyes yellow: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Mystrical Gaze: Makes your eyes pink: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Blazing Gaze: Makes your eyes yellow/orange: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Abyssal Gaze: Makes your eyes black: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time. Divine Gaze: Make your eyes white: - Costs: 5,000 Loyalty Points - Can be activated/deactivated whenever. No recharge time.
  5. Sorry for our late replies, you can join our discord server if you want faster help with issues that may occur in the future. Have you read the post regarding client issues? If nothing helped, there's a Jarfix that may work for you.
  6. LOGIC

    Axiz' Resignation

    We've had a good run on as staff members next to each other, not only one time, but three. It's sad to see you leave the staff team, but hey, everything comes to and end sooner or later, amirite? Thank you for all of your time and effort put into assisting the players/staff members Wish you the best of luck in the so called "IRL"!
  7. Recent Updates: Axiz resigned from Server Executive. Xilent has been promoted to Head Moderator from Server Moderator. Ken has been promoted to Server Moderator from Server Supporter. Unique Top has been promoted to Server Supporter from Helper.
  8. Due to the steady decrease of active players over the last couple of weeks, we've decided (the administration of the server) to disable dicing on the server for the next couple of weeks. We want to do everything in our power to keep all kind of players here on EradicationX, whether the player is new or not. As you might have noticed, the dicer rank was removed from the donation page, anyway, it'll be re-added once the player count is more stable. What will happen to those who has a Dicer Rank? Due to the temporary removal of this rank, the dicer ranks will be replaced with an eradicator rank for the time being. Once we've decided to bring back dicer, only those players who had a dicer, will have the option to trade his eradicator rank back for their dicer rank. Note that this will require you to still have your eradicator rank, which means you'll not be able to get rid of it in any way, for this to be a valid option for you. When can we expect dicer rank to be re-added? This is a very hard question to answer, due to the fact, we aren't sure of how things will look. Though, we do have plans of advertising as well as the release of raids in the near future. We're hoping to bring dicing back to EradicationX by then. With that said, don't be worried if you're a dicer rank short on your account. This is a change made for the sake of the active part of the community, we're hoping that it'll make a difference.
  9. Recent Updates: Hades has been promoted to Helper. Dain has been promoted to Helper. Unique Top has been promoted to Helper.
  10. Oh I thought it was for someone else of my age, you know who. 13 btw
  11. Could make it so that, when you type ;;ticket ingame, it'd open an interface where you'd be able to pick different options of what kind of help you need. Whether you're having issues with donating/client, or simply if another account that's nulled, you'd get help for a specific rank depending on what the issue is. Adding a dummy timer wouldn't hurt. Thank you for these suggestions.
  12. Due to the ridiculously high powers Server Supporter has, especially considering it's the first staff rank you'd get after being accepted. We've decided to add a trial rank, as you probably read in the title, this rank will be referred to as Helper. This rank will pretty much be a trial for the staff to see whether you'd be what we're looking for in a Server Supporter or not. The purpose of this rank is basically to do what it's named after, to help people around the server, it can be anything from helping a player by price checking to guiding a player on how to appeal a punishment. The obligations that follows is pretty similar to the ones the Server Supporter role has (excluding the matters that'll require the additional commands you'd have as a Support), which means you'd basically be doing what you can with the powers you're given to prove that you'll make a decent support. This does not change how things are running, the only change will basically be that the new staff to come will start their staffing career on this server as a Helper instead of a Server Support. May the force be with you, always
  13. If you're voting on ANY application, leave a reason as to why you voted the way you did.
×