Hey guys, I have a lot of suggestions since we are all adding them:
Add Dragon imps/Kingly imps to the super zone. It'll give another incentive to donate, and will help fix hunter for donors. Current hunter is buggy, and needs to be fixed.
Add the other altars for rcing. Runespan is lame. Lots of skills in this game are extremely fast, but rcing seems to be one of the few that isn't. Maybe double the amount of runes/xp gained from regular rcing.
Add agility tickets for donors+. A ticket is gained every full lap of an agility course. These tickets could be used to buy full agile/graceful, or be spent on agility xp.
Add more comp(t) reqs. Nothing like 5k laps run, but maybe other tasks, such as all bosses killed, 500 logs burned, 500 logs chopped, etc.
Add overrides if possible? I've seen some servers with dragonkeepsake keys, and you can add 1 item from each slot into the key, and use it as a cosmetic override.
Add Pet Overrides/Pet Insurance - Let us use our pets as skins for familiars, or let us insure them so we don't lose them
Add the better 120 cape models. Either add these over the current ones, or make them the 400m equivalent of the cape.
Add OSRS items. One server I saw had all the rs3 content, as well as all the osrs content. the osrs content was much more difficult, but had the better stats. For instance, we had glacors for the steads/glaviens/ragefires, but we also had the boss cerberus which dropped primordials, pegasians, and eternal boots. We also had access to bosses like zulrah, and raids 1 from osrs.
Add wildy bosses/wildy keys/rev artifacts. Again, I don't see any pking in this server besides duels, and I'm not a top tier pvper myself. But the risk/reward scenarios are insanely fun for me and a few others I've talked to. Besides adding rev artifacts, they should add wildy bosses/wildy keys system. The key system worked basically like this: all mobs in the wildy can drop wilderness keys (5-7 different keys total), depending on which color you got, you'd have to go dig at a specific location in the wilderness. Once dug, you'd become skulled, and a boss would spawn (the boss would depend on the key you used), and you'd have to kill it. Once killed you'd receive 25m+ and a random chance at some items such as hybrid gear, 3rd age tools, etc.
Please add in ::giveup again.
Make the Invasion multi combat. I've only been playing like 2-3 weeks, but its dead content atm. Having to kill each zombie 1 by 1 is just too slow and inefficient. People would rather just attack the dummy at home, and call it a day.
Make stews from SOF great again. I didn't know about the system of making them into rocktails and selling them for invasion tokens, but I don't see why it was removed. It seems like that was a real struggle to have to add in rocktails and cook them all just to sell to reroll on SOF. Also, remove the (1) overload from the rare drop table... Extremely lame drop.
Add a SOF shop. Hear me out. I've won multiples of many items on SOF. Instead of just constantly blowing all invasion tokens on more spins, let us sell the duplicates to a shop, and receive some new currency (minimal amount, you shouldn't be able to trade in a lucky dragon 2h for a lucky divine), and then be able to buy the lucky item you actually want. Add in the other lucky items, like lucky chaotics, lucky garbs, other cool items from SOF/treasure hunter (depending on the version of the source).
Add Dungeoneering bosses. Dungeoneering was one of the worst skills hands down. Insanely boring, and by the time you are grinding 400m, you've gone way beyond the chaotics in terms of gear. You could add in 3 new bosses (1 for each combat), and they could drop tier 90/99 dungeon gear, as well as bigger dung lamps.
Add other bosses/raids. We still have plenty of gear to go through, such as raids gear (rs3/osrs), raids 2 gear (osrs), noxious items, tier 92 gear, etc. This could be done through hardmode versions of the bosses, or additions like previously mentioned.
Make Melee not the 100% best method for literally everything. Do whatever it takes, but make mage/range viable as well. Currently its like we just use range/mage to get better melee gear.
Make auras last forever/reactivatable. This is a private server, its crazy that we even have to recharge auras at all. They aren't that busted.
Add Feathered arrow shafts/Dragon dart tips/Dragon arrowheads to Ext Zone. So many easy skills, but fletching is one of the more tedious ones since you have to make the arrow shafts yourself.
Let us trade in $100 equivalent for Eradicator. Currently its $100 on shop, or by combining 3 supers ($120). I currently don't want to upgrade past super because I'd be wasting $20 that could be donated for something else/spent on irl stuff.
Make all skills 120. This would be more of a project than any other suggestion. A server like this, with 400m xp requirements, and 10b capes, and many customs, should have all stats up to 120. This would allow for more content to be added without completely ruining other content. One argument I know will be posted for this is that it'll make everything below lvl 120 much easier. It currently already is. People with maxed obby/whip are literally camping 5k+ bandos kills, because thats the best method for spellpower. I know most eradicators have 20-40 sets of full bandos in their banks just from grinding it for the spell power. The new bosses/raids could be set for higher stats. Eventually the gear is going to get to a point where it can't get any better without devaluing other gear.
Add 120 cape perks - I've seen this on many servers, and they could really be awesome to have. For example, Having 120 agility would let you have unlimited run energy. 120 slayer would let you pick your slayer task. in one server I played, 120 runecrafting cape let you have unlimited runes while wearing it, 120 hunter let you catch double chins (black chins were good money on that server), 120 prayer let you have a bigger prayer bonus so it wouldn't drain so fast. I can post more if needed. You were also able to add 3 120 capes to your comp cape (t) to get your favorite 3 perks added to it.
Fix Zammy Spear - Not sure if this has been posted/fixed yet, but when I first started the zammy spear didn't have the correct attack styles, so killing corp was only viable through safespotting. I haven't won a lucky z spear yet, but that one might have the correct attack styles.
Give us a new way to earn DTDs. The only viable method atm is by mass buying all tokens from other players and collecting a ton of darts for the obby bosses. add the death touched dart to the seal shop, and make them 1k each or something. (5k total here, but I also don't have the auto seal pick up, or max gear for grinding out spell power).
Add Well of Goodwill - This could also award the triple xp for 1 hour at a cost of like 1-10bill? As a community we could pitch in and get an hour of triple xp. Also a great money sink.
Community Events - This is more of a support/mod type of thing. But there could be hosted events for the community every weekend. Things like 1 hour each day of the weekend for double drops or something. Hide n seeks, trivias, etc. Something for the community. Currently it feels like all any of us do is grind drops/xp. Theres no masses, no events (besides giveaways) or anything. Maybe I'm on at an awkward hour seeing as i'm PST, but damn we need some stuff to bring the community together.
If you've managed to read all of these, I am shocked. Let me know what you guys think. Maybe just add the title of the suggestion you want to discuss, since there is a lot.