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EradicationX - Reborn
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Tect

Future bosses

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I'm aware (and excited) for the raids to be implemented into the game in the coming future, but here are some spitball ideas for other bosses. (Please comment if you have another boss in mind)


Vorago: Level 850, Hp: 60,000 (Adding 20,000 per player instance, min. 3 max 5) Vorago

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The legendary creature, fused with the power of EradicationX, is a mighty and treacherous foe, proving dangerous for event the most experienced of elite warriors. [High hp - High damage] {Groups up to 3-5} 

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Phase 1: Pure dps, choreographs attacks similar to HairyMonkey, but hitting half if the correct prayer is applied, using only 2 styles, Magic and melee hitting hard for a missed prayer, shattering a fragment of Vorago onto the ground (Part 1/3) ending at 40,000 (3 people) 60,000 (4 people) 80,000 (5 people)

 

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Phase 2: 1 Tank/Mechanics, 1 Player becomes focused by Vorago, that players only job is to continue to tank Vorago, damage done is reduced by 50% as the job is just to survive, while 2 other players begin doing Mechanics to progress to the final phase

                 Mechanic 1: Green bomb, a green bomb comes out from Voragos back shooting at a player, forcing them to absorb the damage, hitting for 1100.

Bombi (green) pet

                 Mechanic 2: Purple bomb, a player must clear a stationary Blue bombImage result for vorago bombi Dealing 450 damage, the player then needs to clear the stationary red bomb,  Bombi (red) pet Dealing 600 damage, following clearing the red bomb, launches the Purple bomb immediately, Bombi (purple) pet taking 3 second to connect, dealing 850 damage.

After this, in a 3 man group, 2 Vitalis's will spawn, attacking with whatever style of combat the 2 mechanic dealers at using. Upon finishing the 2 Vitali off Vorago's hp drops to 20,000 (3 people) 40,000 (4 people) 60,000 (5 people)

In a 5 man group, the 2 will spawn on the 2 players that were not selected to deal with bomb, seeing his Vitali being killed Vorago becomes enraged, throwing his down, punching the ground, breaking off another fragment of himself. (Part 2/3)

 

 

Spoiler

Phase 3: The final phase, it goes back to damage, as well as the choreographed prayers. Once Voragos health reaches 0 he kneel dropping the final section of the maul, allowing you to finish him off, and claim your kill. (Part 3/3) If he is not mauled within 15 seconds he regains all his Phase 3 hp and you must repeat this stage.

 

Araxxor: Level 600, hp: 45,000 Araxxor Araxxi: Level 600, hp 20,000 Araxxi

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I honestly love the RS version of Araxxor excluding path 3, where as path 2 seems much to easy and this is another end game boss, so let's have path 1.

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Phase 1: Pure dps, every 3 attacks Araxxor either does, a web attack reducing your damage but 50% for 5 seconds, a web shield reflecting all damage for 5 seconds, or a cleave dealing 800+ damage. ( to avoid run away from Araxxor) {Ending at 30,000}

 

 

 

 

Spoiler

Phase 2: Araxxor launches 4 waves of 5 spiders, one in every 5 is either a Mirrorback Mirrorback spider  reflecting all damage to Araxxor, back to you until it is killed, or a pulsingPulsing spider healing Araxxor for 2,000 every 3 seconds until killed.

the other spiders will be mixed with, Bladed 250?cb=20140804052450  Imbuded Imbued spider  and Spitting Spitting spider

Once the spiders are dealt with, Araxxor goes down to 15,000 hp beginning phase 3.

 

 

 

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Phase 3: Araxxor will need to be dealt 15,000 damage, or every 15 seconds a Highly acidic spider will spawn 350?cb=20140731115423 luring 5 into Araxxor will also kill him, bringing you onto the final phase.

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Phase 4: Araxxor falls to the ground, while Araxxi falls from the sky landed on Araxxors old corpse.

Araxxi is just dps and the specials, a web attack reducing your damage but 50% for 5 seconds, a web shield reflecting all damage for 5 seconds, or a cleave dealing 800+ damage. ( to avoid run away from Araxxor) As well a Black sludge that works like the Dark energy core that hits higher. Once Araxxi's health reaches 0, you have completed the fight.

 

 

TzKal-Zuk: Level 1400, hp: 12,000 350?cb=20170803135343

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The Inferno doesn't much of a explanation, 69 grueling waves, containing a triple jad, ending with the final boss hitting max hp commonly.  Providing the BiS melee cape, the Infernal capeDetailed

 

Zulrah: Level 725, hp 15,000 350?cb=20151017153809

 

 

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A simple yet well put together boss, and consistent money maker on 07.

 

Zulrah always starting in green form 350?cb=20151017153809 attacks with only range.

Randomly during the fight Zulrah will change colors, and attacks the other;

 

Magma 350?cb=20151017153510 which stuns the player if they do not move off the current square they are on, weak to magic attacks.

 

Tanzanite 350?cb=20151017153510 attacking with both range, and mage, favoring magic attacks.

 

Zulrah also towards the ending of the attack rotation, has a jad phase, will be in the Normal form. 350?cb=20151017153809

 

Attacking with both range and mage, giving just enough time to change prayers to avoid being hit.

 

 

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Nice recommendations, not sure if the cache will handle those major rs3 bosses though. 

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Great concepts - but as others have said, it is unsure all these awesome bosses can be added into this server..

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It would be nice to have these bosses in their real form so to speak, but also even just as ideas I feel as if they would make good additions in concept itself.

Meaning that a npc like hairymonkey for example, could be made and have mechanics similar to lets say the Vorago option, as cool as it would be we don't NEED it to be Vorago himself, but hopefully in the future something along the lines of this could happen.

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